Try the Commands Troubleshooting and Help page if you get stuff with server errors.
Particle Command Maker Tool
Generate particles with this command generator, ideal to place into command blocks to show various particles including dust, explosions and more. The particle command works best in a repeating command block, or command block with a red stone timer. Most effects work as expected, a few have extra arguments.
Co-ords & Delta
The x,y,z coordinates will set center of the particles. Delta is a Gaussian distribution, which spreads particles about 8 blocks for every 1 delta set, with more appearing towards the center.
The following command will create an 8×8×8 cloud of composter particles.
/particle composter ~ ~2 ~ 1 1 1 0 100
Speed & Count & Colored Particles
Setting the speed of the particle does not work on all particles. Count increases the amount of particles being generated.
When count is set to 0 Delta becomes Motion for particles that have motion. Make sure you set speed,
so the particles can move with Motion. In this example the cloud particles will move upwards.
/particle cloud ~ ~1 ~ 1 2 2 0.1 0
For 1.20 and earlier entity_effect or ambient_entity_effect when Count is set to
0 then delta becomes an rgb color. Make sure you set speed/brightness
between 0-1. The below command will make orange particles (for more examples click here).
/particle entity_effect{color:[1.0,0.5,0.0,1.0]} ~ ~1 ~ 0 0 0 0 0
/particle entity_effect ~ ~1 ~ 1 0.5 0 1 0
For note when Count is set to 0 the first delta value becomes color between 0-1. There are 25 notes
and the colors will only change at certain values. The below command will make a blue note (for more examples click here).
/particle note ~ ~1 ~ 0.625 0 0 1 0
Rendering
Normal rendering will be visible up to 32 blocks away. Force rendering will be visible up to 512 blocks away. It's recommended to use normal in most cases as to many particles can cause a lot of lag.
Viewers/Targets
An option that sets which users can see particles. Follows target syntax, the follow example particles will be visible when within 5 blocks of the source.
/particle dust{color:[1.0,1.0,0.0],scale:1} ~ ~1 ~ 0 0 0 0 1 normal @a[distance=..5]
/particle dust 1 1 0 1 ~ ~1 ~ 0 0 0 0 1 normal @a[distance=..5]
Particles With Extra Arguments
Dust
For 1.20 and earlier dust requires 4 extra additional arguments, 3 for rgb, and 1 for size. Colors range from 0-1,
if higher numbers are used then the colors are random. The below command will make an
orange particle (for more examples click here).
/particle dust{color:[1.0,0.5,0.0],scale:1} ~ ~1 ~ 0 0 0 0 1
/particle dust 1 0.5 0 1 ~ ~1 ~ 0 0 0 0 1
For 1.20 and earlier dust_color_transition requires 7 extra additional arguments, 3 for rgb start color, 1 for size, and 3 more for end color.
This particle command works best with a red stone timer on the command block.
In the following example the dust particle will transition from red to blue, with a size of 3.
/particle dust_color_transition{from_color:[1.0,0.0,0.0],to_color:[0.0,0.0,1.0],scale:3.0} ~ ~1 ~ 0 0 0 0 0
/particle dust_color_transition 1.0 0.0 0.0 3.0 0.0 0.0 1.0 ~ ~1 ~ 0 0 0 0 0
Additional Particles
sculk_charge has an extra angle variable, specified in Radians. 6.283° Radians = 360° Degrees.
In the following example the sculk_charge is at a 90 degree angle
/particle sculk_charge{roll:1.570} ~ ~1 ~ 0 0 0 0 1
/particle sculk_charge 1.570 ~ ~1 ~
shriek has an extra delay ticks variable, which delays the particle from appearing.
This particle command works best with a red stone timer on the command block.
In the following example the shriek will appear in 5 seconds
/particle shriek{delay:100} ~ ~1 ~ 0 0 0 0 1
/particle shriek 100 ~ ~1 ~ 0 0 0 0 1
vibration has 4 extra variables, 3 destination coordinates, and a duration of move set in ticks.
Coordinates only seem to work if absolutely set. This particle command works best with a red stone timer on the command block.
In the following example the vibration moves to the target coordinates over 5 seconds.
/particle vibration{arrival_in_ticks:100,destination:{type:block,pos:[3,1,0]}} ~ ~1 ~ 0 0 0 0 1
/particle vibration 3 1 0 100 ~ ~1 ~
block will have small parts of the block as particles. Block states can be added for some blocks.
/particle block{block_state:{Name:wheat}} ~ ~1 ~ 0 0 0 0 1
/particle block wheat ~ ~1 ~ 0 0 0 0 1
block_marker shows a flat version of the block. Block states can be added for some blocks.
/particle block_marker{block_state:{Name:wheat}} ~ ~1 ~ 0 0 0 0 1
/particle block_marker wheat ~ ~1 ~ 0 0 0 0 1
falling_dust particles fall downwards, usually matching the block overall color.
/particle falling_dust{block_state:{Name:wheat}} ~ ~1 ~ 0 0 0 0 1
/particle falling_dust wheat ~ ~1 ~ 0 0 0 0 1
item will have small parts of the item as particles.
/particle item{item:{id:apple}} ~ ~1 ~ 0 0 0 0 1
/particle item apple ~ ~1 ~ 0 0 0 0 1
More Information About Particles
Version History
addedMore 1.21.2 tags, including equippable, death_protection
addedFood consumable for 1.21.2 with effects
addedDecorated Pots
addedUpdated food to consumable for 1.21.2, still has some issues with effects
addedUpdated attribute names for 1.21.2
Read version history »
(72 More Updates)